Profile of the Instructor
Dr. Sharmistha Banerjee is an Assistant Professor at the Department of Design and Associate Professor at the Center for Disaster Management and Research, IIT Guwahati, specializing in sustainable product design and collaborative innovation. With a Ph.D. in Sustainability-Orienting Design Framework for Farm Machinery Design, she co-founded the Sustainability and Social Innovation Lab at IIT Guwahati. Her expertise spans product design, design for sustainability, and design thinking. She teaches courses on materials and processes, user research methods, semiotics, system design for sustainability, usability engineering, and interaction design. Her research focuses on creating systems for sustainable human consumption and production. She has extensive international experience with companies like ABB, Philips, and Infosys.
Day - 1 : Module Details
Day 1 : 8th February, 2025
Module Name: Introduction to Serious Games
Concepts Covered:
- Definition and purpose of serious games
- Overview of educational and social impact games
- Case studies of successful serious games
Learning Outcomes:
- Understand the concept and potential of serious games
- Identify different types and applications of serious games
Module Name: Learning by Doing
Concepts Covered:
Play a serious game
Learning Outcomes:
Learn the basics of designing a serious game through hands-on experience
Module Name : Defining Objectives and Audience
Concepts Covered:
- Identifying primary purpose and learning outcomes
- Analyzing target audience characteristics
- Benchmarking with existing games
Learning Outcomes:
- Ability to define game objectives aligned with educational goals
- Skill in tailoring game concepts to specific target audiences
Module Name : Game Mechanics and Core Concept Development
Concepts Covered:
- Overview of game mechanics suitable for serious games
- Developing central themes and narratives
- Aligning mechanics with learning objectives
Learning Outcomes:
- Understanding how game mechanics support learning objectives
- Ability to create a core game concept balancing education and entertainment
Day - 2 : Module Details
Day 2 : 9th February, 2025
Module Name : Balancing Education and Entertainment
Concepts Covered:
Integrating educational goals with engaging gameplay
Learning Outcomes:
Develop a game concept that balances educational impact with entertainment
Module Name : Game Components and Prototyping
Concepts Covered:
- Design essential game components
- Initial prototyping and testing
Learning Outcomes:
- Build initial prototypes to test core mechanics and objectives
Module Name : Rule Writing, Game Balance, Testing, Iteration, and Evaluation
Concepts Covered:
- Writing clear, concise rules
- Balancing game difficulty and learning curve
- Iterative design process
- Playtesting, adaptability, and impact evaluation
Learning Outcomes:
- Ability to write effective game rules
- Understanding of game balance and its effect on learning
- Skills in playtesting and iterative design
- Capability to create adaptable game designs
- Knowledge of evaluating the effectiveness of serious games
Module Name : Serious Game Pitch
Activity: 5-minute presentation of the game concept
Learning Outcomes: Gain insights through peer feedback and enhance presentation skills
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