Interactive Tools and Techniques for Energized and Engaged Classes – Batch 2

Last day of registration: 19th January, 2023

 

This product is currently out of stock and unavailable.

SKU: IIT Madras | Start Date: January 21, 2023 Categories: ,

Description

Mode of workshop: Online

This workshop will cover topics on:

  • Introduction and coverage of a few puzzles based and quiz-based tools
  • Understand the classroom interactivity tools of different types and also overall classroom integration of the tools

Morning session : 10am – 1pm

TOPIC :

Introduction and coverage of a few puzzles based and quiz-based tools

Concepts Covered: 

  • Understand the challenges in today’s classrooms and the need for interactive learning 
  • Demo and hands-on practice of a few tools that can be used for classroom teaching
Learning outcome:

Ability to demo a game created using each of the tools

Live session: 2.5 hrs lecture

Afternoon session : 2pm – 4pm

TOPIC :

Understand the classroom interactivity tools of different types and also overall classroom integration of the tools

Concepts Covered: 

Demo and explanation of other classroom interactivities and classroom integration of the same

Learning outcome:

Ability to demo a game created using each of the tools

Live session: 2.5 hrs lecture

 

Session dates: January 21, 2023

Time: 10am – 1pm and 2pm-4pm

Last date of Registration:  January 19th ,2023

Profile of the Instructor(s)

Dr. Preeti Aghalayam is a professor in the dept. of Chemical Engg at IIT Madras. She obtained her B. Tech at IIT Madras in 1995, and PhD at the University of Massachusetts, Amherst, in 2000. She was a post-doctoral researcher at the Chemical Engg department at MIT, Cambridge, USA during 2001-’02. While her primary areas of research like in chemical reactions, catalysts, and coal, with >50 publications and several industrial projects under her belt (h-index: 23), Prof. Aghalayam has worked actively in various aspects of teaching-learning over the years.
Currently, she is a champion of game-based learning, particularly as applicable to engineering education, at IIT Madras. In partnership with Mr. Kartic Vaidyanathan, Prof. Aghalayam has worked with several students in taking conceptual ideas from their classes to the form of games, including hyper casual mobile games, intricate board, and card games, and so on. She is the cofounder and instructor of the popular elective course “Let us play to learn” at IIT Madras.

Official website: https://che.iitm.ac.in/?page_id=357

FACULTY profile – Mr. Kartic vaidyanathan

 

Kartic Vaidyanathan is the founder of LetsPlayToLearn, an initiative that enables joyful learning through the power of play for corporates and educational institutions.  The play-based solution offerings span across industry segments and domains and across multiple levels of the organization. The offerings include simulations, digital hyper-casual games, game shows, board/card games, activity games, quizzes/puzzles/brainteasers, and other interactive, fun-filled, and experiential forms.

He also conducts workshops for corporates and educational institutions on tools and techniques for gamified interactive learning.

He has published 2 research papers on Play/Game-Based Learning for NTSC (National Teachers Science Congress) in Dec 2018 and in FOL (Future of Learning Conference) in Jan 2019 and was invited to present at the MASAGA (Malaysian Simulation and Gaming Conference) in Sept 2019

He has authored a book titled “Power of Play in Audience Engagement” 

He has been teaching a course at IIT Madras called “Let Us Play to Learn” to help students build games for engineering subjects.

Eligibility & Fees

Basic qualification of participants:

Mandatorily you should have a laptop with good wifi to login. Mobile logins won’t help.

Eligibility criteria: 

No specific requirements. For university teachers and faculty, all Interested students

Fees breakup for the workshop:

a. Students – Rs 590 ( Inc 18% GST)
b. Faculty– Rs 1180 ( Inc 18% GST)

Certification

At-least 1 mini-game submission is required as a part of assessment for certification

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